This template is designed to create realistic in-game item popups. It is done via-key words in a template parameters. When/if able, collapsible tables would be preferable to give a user the ability to see the link and view the specific stats if they wish.
Valid Variables[]
- name
- stat1-3 [Default stats given to an item, this automatically changes the rarity. Assumes if stat2 exists, stat1 exists] (ex: stat1=x)
- mod1-3 [Mods given to an item] (ex: mod1=d)
- health
- duration
- damage
- powercost
- firerate
- range
- aoerad
- cooldown
- durability [defaults to 100]
- text1-4 [the white item text]
- boa [if the item binds set it to anything, defaults to no] (ex: boa=1)
Examples[]
{{WeaponLink|name=Acuchillar's Shiv|damage=400|firerate=0.71|stat1=d|stat2=d|stat3=x|aoerad=5|mod1=d|mod2=d|mod3=d|text1=Slice your face off.|text2=Equip: +100% Mech Damage|boa=1}}
results in:
Acuchillar's Shiv [ddxddd] | |
Damage | 400 |
Fire Rate | 0.71 |
AoE Radius | 5 |
Durability | 100/100 |
Slice your face off. | |
Equip: +100% Mech Damage | |
+8% Damage | |
+5% AoE Radius | |
*+9% Damage | |
Binds When Acquired. |