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This template is designed to create realistic in-game item popups. It is done via-key words in a template parameters. When/if able, collapsible tables would be preferable to give a user the ability to see the link and view the specific stats if they wish.

Valid Variables[]

  • name
  • stat1-3 [Default stats given to an item, this automatically changes the rarity. Assumes if stat2 exists, stat1 exists] (ex: stat1=x)
  • mod1-3 [Mods given to an item] (ex: mod1=d)
  • health
  • duration
  • damage
  • powercost
  • firerate
  • range
  • aoerad
  • cooldown
  • durability [defaults to 100]
  • text1-4 [the white item text]
  • boa [if the item binds set it to anything, defaults to no] (ex: boa=1)


Examples[]

{{WeaponLink|name=Acuchillar's Shiv|damage=400|firerate=0.71|stat1=d|stat2=d|stat3=x|aoerad=5|mod1=d|mod2=d|mod3=d|text1=Slice your face off.|text2=Equip: +100% Mech Damage|boa=1}}


results in:

 Acuchillar's Shiv [ddxddd]
 Repair {{{repair}}}
 Health {{{health}}}
 Duration {{{duration}}}
 Damage 400
 Power Cost {{{powercost}}}
 Fire Rate 0.71
 Range {{{range}}}
 AoE Radius 5
 Healing {{{healing}}}
 Cooldown {{{cooldown}}}
 Prox. Distance {{{proxdist}}}
 Durability 100/100
 Slice your face off.
 Equip: +100% Mech Damage
 {{{text3}}}
 {{{text4}}}
 -0% Cooldown
 +8% Damage
 +5% AoE Radius
 +0% Pet Health
 -0% Power Cost
 +0% Healing
 +0% Morale Required
 *-0% Cooldown
 *+9% Damage
 *+0% Pet Health
 *-0% Power Cost
 *+0% Healing
 
 Binds When Acquired.
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