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Overview Edit

 Nanite Repair
 Repair 170
 Health {{{health}}}
 Duration {{{duration}}}
 Damage {{{damage}}}
 Power Cost 30
 Fire Rate 0.5
 Range 100
 AoE Radius {{{aoerad}}}
 Healing {{{healing}}}
 Cooldown {{{cooldown}}}
 Prox. Distance {{{proxdist}}}
 Durability 100/100
 Regeneration: 1700 Repair over 10 sec
 Increases deployment rate.
 {{{text3}}}
 {{{text4}}}
 -0% Cooldown
 +0% Damage
 +0% AoE Radius
 +0% Pet Health
 -0% Power Cost
 +0% Healing
 +0% Morale Required
 *-0% Cooldown
 *+0% Damage
 *+0% Pet Health
 *-0% Power Cost
 *+0% Healing
 
 Binds When Acquired.

The Nanite Repair Arm is a Robotics' Specialty device. Much like the other Repair Arms it allows the Robotics to speed up the deployment rate and repair deployables and pets. However, unlike the other arms, the Nanite Repair Arm's Primary Fire applys a Heal-over-Time effect to the deployable instead of a continous beam, allowing the Robotics to get back to what he was doing while the deployable heals itself. Alternate Fire zooms in the view, allowing the Robotics greater accuracy when attempting to repair at a distance. However, the Nanite Repair Arm has lower total healing per second than the other Repair Arms (which have Alt-Fires featuring high Healing per second but at a greater power cost).


A specific epic variant is available for purchase at Dome City's Robotics Conquest Gear vendor for 7500 Tokens. Agents must be at least level 42 to equip the Nanite Repair Arm.


See Also - Focused Repair Arm and A.R.C. Repair Arm.

Details Edit

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