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Repair KitsEdit

Repair Kits can be used to repair an items durablity. Once used the repair kit is destroyed. To repair an item you need to use the same quaility repair kit as the item you wish to repair. For example; an Epic (Purple) Repair Kit is required to repair an Epic (Purple) item.

Repair Kits Green / UncommonEdit


Weapon Repair Kit
17 Metal Scraps
4 Simple power cell

Armor Repair Kit
17 Metal Scraps
4 Simple power cell

Repair Kits Blue / Rare Edit


Weapon Repair kit
35 Duraplasty
9 X1 Microprocessor
1 A1 power cell

Armor Repair kit
35 Nanofiber
9 T1 Armor Plate
1 H1 motivator

Repair Kits Purple / EpicEdit

Weapon Repair kit
35 Zenoplasty
9 X8 Microprocessor
1 A2 power cell

Armor Repair kit
35 Qanofiber
9 T2 Armor Plate
1 H1 motivator

Weapon ModsEdit

Weapons Mods are consumable items that can be applied to weapons or off-hand devices to improve statistics.
You can apply any quaility Mod to any quaility weapon except, Common (White) weapons or off-hand devices.

Uncommon / Green ModsEdit

Weapon Cooldown Mod [c] (-2% Cool Down)
17 Metal Scraps
4 Simple Power Cell

Weapon Damage Mod [d] (+3% Damage)
17 Metal Scraps
4 Simple Power Cell

Weapon Healing Mod [h] (3% Healing)
17 Metal Scraps
4 Simple Power Cell

Weapon Pet Damage Mod [d] (+3% Pet Damage)
17 Metal Scraps
4 Simple Power Cell

Weapon Power Mod [p] (-2% power Cost)
17 Metal Scraps
4 Simple Power Cell

Weapon Survivor Mod [vn] (+3% Pet Health and +3% Deployable Health)
17 Metal Scraps
4 Simple Power Cell

Rare / Blue ModsEdit

Weapon Damage [dd] (+6% Damage)
This modification will increase the damage on any device that does damage
35 Duroplasty
9 X1 Microprocessor
1 A1 Power Cell

Weapon Healing Mod [hh] (+6% Healing)
this modification will increase the healing of any weapon that does healing
35 Duroplasty
9 X1 Microprocessor
1 A1 Power Cell

Weapon Pet Damage Mod [dd] (+6% Pet Damage)
Creates a modification that increases the damage on device that spawns a pet (ex: turrets / drones)
35 Duroplasty
9 X1 Microprocessor
1 A1 Power Cell

Weapon Power Mod [pp] (-4% Power Cost)
Creates a modification that reduces the power cost on any Weapon that requires power
35 Duroplasty
9 X1 Microprocessor
1 A1 Power Cell

Weapon Survivor Mod [vnvn] (+6% Pet Health and +6% Deployable Health)
Creates a modification for increasing the health of any robot , or deploy-able Weapon , includes Drones , Turrets , Mines and Stations
35 Duroplasty
9 X1 Microprocessor
1 A1 Power Cell

Weapon Cooldown Mod [cc] (-4% Cool Down)
Creates a modification for decreasing off-hand Weapon cool down
35 Duroplasty
9 X1 Microprocessor
1 A1 Power Cell

Epic / Purple modsEdit

Weapon Cooldown Mod [ccc] (-6% Cooldown)
35 Zenoplasty
9 X8 Nanoprocessor
1 A2 Power cell

Weapon Damage Mod [ddd] (+9% Damage)
35 Zenoplasty
9 X8 Nanoprocessor
1 A2 Power cell

Weapon Healing Mod [hhh] (+9% Healing)
35 Zenoplasty
9 X8 Nanoprocessor
1 A2 Power cell

Weapon Pet Damage Mod [ddd] (+ 9% Pet Damage)
35 Zenoplasty
9 X8 Nanoprocessor
1 A2 Power cell

Weapon Power Mod [ppp] (-6% power cost)
35 Zenoplasty
9 X8 Nanoprocessor
1 A2 Power cell

Weapon Survivor Mod [vnvnvn] (+9% Pet Health and +9% Deployable Health)
35 Zenoplasty
9 X8 Nanoprocessor
1 A2 Power cell


Armor ModsEdit

Armor Mods are consumable items that can be applied to armor to improve statistics. You can apply any quaility Mod to any quaility armor except, Common (White) armor.

Armor Mods Green / UncommonEdit

Armor Ballistic Mod [r] (+0.5% Protection Ranged)
17 Metal Scraps
4 Simple Power Cell

Armor Flak Mod [b] (+0.5% Protection AOE)
17 Metal Scraps
4 Simple Power Cell

Armor Padding Mod [n] (+0.5% Max Health)
17 Metal Scraps
4 Simple Power Cell

Armor Plate Mod [m] (+0.5% Protection Melee)
17 Metal Scraps
4 Simple Power Cell

Armor Mods Rare / BlueEdit

Armor Padding Mod [nn] (+1% Max Health)
35 Nanofiber
9 T1 Armor Plate
1 H1 motivator

Armor Ballistics Mod [rr] (+1% Ranged Resistance)
35 Nanofiber
9 T1 Armor Plate
1 H1 motivator

Armor Flak Mod [bb] (+1% AOE Resistance)
35 Nanofiber
9 T1 Armor Plate
1 H1 motivator

Armor Plate Mod [mm] (+1% Melee Resistance)
35 Nanofiber
9 T1 Armor Plate
1 H1 motivator

Armor Mods Epic / PurpleEdit

Armor padding Mod [nnn] (+1.5% Max Health)
35 Qanofiber
9 T2 Armor Plates
1 H2 Motivator

Armor Ballistic Mod [rrr] (+1.5% Ranged Protection)
35 Qanofiber
9 T2 Armor Plates
1 H2 Motivator

Armor Flak Mod [bbb] (+1.5% AOE Protection)
35 Qanofiber
9 T2 Armor Plates
1 H2 Motivator

Armor Plate Mod [mmm] (+1.5% Melee Protection)
35 Qanofiber
9 T2 Armor Plates
1 H2 Motivator

ConsumablesEdit

Consumables are items that can be used in PVE enviroments to buff your Agent, or provide other effects. Effects are cleared on respawn or death.

Green / Uncommon ConsumablesEdit


Excessive Damage
Effect: +50% Damage for 10 seconds, Cooldown 45
1 Nium core
10 Metal scraps

Insta-Heal
Effect: Heals 1700, Cooldown 60
1 H4-Gel
10 Metal scraps

Mini Force Wall
Effect: Blocks all Enemy Fire 1500 Health, Cooldown 60
1 Arc battery
10 Metal scraps

Super Shell
Effect: Immune to all attacks for 10 seconds, Cannot make attacks, Speed is greatly reduced, Cooldown 60
1 Arc battery
10 Metal scraps

Blue / Rare ConsumableEdit

Lasting Damage
Effect: +10% damage for 15 minutes, Cooldown 45
2 Nium Core
20 Metal Straps
1 Element 212

Lasting Energy
Effect: +30% Power Recharge for 15 min
2 Arc Battery
20 Metal Scraps
1 Element 212

Lasting Regeneration
Effect:30,600 Healing over 900 seconds
2 H4-Gel
20 Metal Scraps
1 Element 212

Epic / Purple ConsumableEdit

Repo Android
Effect: Deploys a powerful Re-purposed Android
6,000 health , Cooldown 40 , Range 100-150 , Damage 119 , Fire Rate 0.11
30 Metal Scraps
1 Argo Super Core
2 Element 212


Strikeforce CraftingEdit

Strikeforce Crafting allows the ability to create items that can be used in AvA (Agency vs Agency) battles. Below is a list of the items that can be crafted. Each Item is considered cargo, and must be loaded into a Drop Ship in order to be brought to a mission's HEX.

Note: You can also purchase Common items for credits in Dome City.

Common / WhiteEdit

Basic Beacon

Basic Dropship
Holds 10 players and 25 Cargo

Uncommon / GreenEdit

Armored Beacon
20 Metal Scraps
4 Simple Power Cell

Falcon Drop Ship
15 T1 Armor Plate
70 Nanofiber
4 A1 Power Cell

Mini-Nuke Explosive
1 A1 Power Cell
35 Duraplasty
9 X1 Microprocessor

Rocket Platform II
4 X8 Nanoprocessor
30 Duraplasty
1 H1 Motivator
Vindicator Siege II
8 T1 Armor Plates
25 Duraplasty
1 H1 Motivator


Rare / BlueEdit

Armored Beacon II
1 T1 Armored plate
40 Metal scraps
8 Simple Power Cells

EMP Field Generator
2 A1 Power Cells
9 T1 Armor Plates
2 X1 Microprocessor

Hawk Drop Ship
15 T2 Armor Plates
35 Qanofiber
2 A2 Power Cell

Rocket Platform III
9 X8 Nanoprocessor
60 Duraplasty
2 H2 Motivator
Vandal II
15 T1 Armor Plates
45 Duraplasty
2 H2 Motivator


Epic / PurpleEdit

Armored Beacon III
1 T2 Armored plate
60 Metal scraps
16 Simple Power Cells

Avenger Dropship
20 T2 Armor Plates
60 Qanofiber
4 A2 Power Cell

Vandal III
10 T2 Armor Plates
35 Zenoplasty
1 H2 Motivator

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