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 Excessive Damage
 Repair {{{repair}}}
 Health {{{health}}}
 Duration 10
 Damage {{{damage}}}
 Power Cost {{{powercost}}}
 Fire Rate {{{firerate}}}
 Range {{{range}}}
 AoE Radius {{{aoerad}}}
 Healing {{{healing}}}
 Cooldown 60
 Prox. Distance {{{proxdist}}}
 Durability 100/100
 +50% damage for 10s.
 {{{text2}}}
 {{{text3}}}
 {{{text4}}}
 -0% Cooldown
 +0% Damage
 +0% AoE Radius
 +0% Pet Health
 -0% Power Cost
 +0% Healing
 +0% Morale Required
 *-0% Cooldown
 *+0% Damage
 *+0% Pet Health
 *-0% Power Cost
 *+0% Healing
 
 Binds When Acquired.

Excessive Damage is a consumable item which, when used, temporarily increases the user's damage output by 50% for ten seconds.

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