Excessive Damage | |
Duration | 10 |
Cooldown | 60 |
Durability | 100/100 |
+50% damage for 10s. | |
Excessive Damage is a consumable item which, when used, temporarily increases the user's damage output by 50% for ten seconds.
Excessive Damage | |
Repair | {{{repair}}} |
Health | {{{health}}} |
Duration | 10 |
Damage | {{{damage}}} |
Power Cost | {{{powercost}}} |
Fire Rate | {{{firerate}}} |
Range | {{{range}}} |
AoE Radius | {{{aoerad}}} |
Healing | {{{healing}}} |
Cooldown | 60 |
Prox. Distance | {{{proxdist}}} |
Durability | 100/100 |
+50% damage for 10s. | |
{{{text2}}} | |
{{{text3}}} | |
{{{text4}}} | |
-0% Cooldown | |
+0% Damage | |
+0% AoE Radius | |
+0% Pet Health | |
-0% Power Cost | |
+0% Healing | |
+0% Morale Required | |
*-0% Cooldown | |
*+0% Damage | |
*+0% Pet Health | |
*-0% Power Cost | |
*+0% Healing | |
Binds When Acquired. |
Excessive Damage is a consumable item which, when used, temporarily increases the user's damage output by 50% for ten seconds.