There is only one known customization feature confirmed at the moment for equipment, however it is expected that players can personalize their characters in various ways. This is a common feature in massively multiplayer games (MMO´s), as players often wish to differentiate their avatars from others.
Every character begins with one profile, which saves the agent's device and armor loadout, as well as their skill allocation, appearence (including apparel such as helmets and suits). Additional profiles may be purchased in Dome City for quickly switching between loadouts (example: Tank to Explosive, or vice-versa). Players may have up to five profile slots for each of their characters.
Devices and ArmorEdit
Equipment used in missions usually falls under two categories: devices and armor, with an exception being consumables.
Devices is the collection of all weapons, abilities, and tools used in missions which are not consumable. This includes all off-hand abilities, boosts, and jetpacks. Devices can be customized by crafting modifications to alter their stats. For example, you may improve a weapon's range or its damage, or possibly reduce its cooldown or power consumption.
All devices in the game are categorized, and there are limits on how many of each type may be equipped to a player at one time. Except off-hand devices, you may only have one device of each type equipped at any time. Up to three off-hand devices may be equipped at any time, however.
Devices come at varying levels of rarity: common or "basic" (white), uncommon (green), rare (blue), and epic (purple). Devices of higher rarity are worth more and have better stats compared to that of their base stats (common devices).
Devices can be purchased at any of class vendors in Dome City for tokens, but may also be obtained as loot from missions. Devices obtained in missions will have random rarity and modifications.
As a note, devices will decay over time and become less durable. Devices which have become less durable will gradually lose their upgraded stats and revert to the device's specified base stats. Such decay can be resolved by repairing the device with a repair kit.
Whereas devices generally deal damage or effects, armor mitigates the damages and effects dealt by devices. All armor is passive, and simply equipping a specified piece of armor applies its effects. Armor may protect against specific damage types (ie. ranged, AoE, or melee), or can slightly increase your maximum HP. Some armor and customizations may even allow for a combination of the two.
Similar to devices, armor may be modified to protect against specified damage and also have the same levels of rarity. In addition, it can be purchased at Hawk's in Dome City, or found as loot in missions.
Armor can be confused with suits, which are a type of apparel.
Consumables are craftable items which may be used in missions. They have several effects, such as increased damage or temporary invulerability similar to the Perfect Target. Consumables may only be used once, and once used they are gone and must be crafted again.
Beyond combat customization is of course character customization. Items which may be equipped which have no effect on gameplay and are purely aesthetic are known as apparel. These items are purchased, although some may be obtained by completing achievements. Among the types of apparel are suits, helmets (helms), dyes, flair and jetpack trails.
Suits and HelmetsEdit
A Suit is the set of armor your character wears, while a helmet is the headpiece they wear. Despite their appearences, neither suits nor helmets actually have any impact on your character's performance in missions.
Suits and helmets are generally purchased from Hawk's, but some may be found as rewards in a few Sonoran Desert missions, as well for completing select achievements.
Each class has their own selection of suits and helmets; there are roughly 15 suits and 15 helmets choices available for each class.
PvP & PvE Achievement Helmets Edit
There are also PvP & PvE helmets that can be unlocked by completing specific achievements.
Here is an overview of those helmets:
AvA Achievement Helms & Suits Edit
The helmets and suits that can be unlocked by completing specific ava related achievements can be found here.
Flair items are special items and accessories which can be equipped to your character. They were previously removed in Patch 1.37 in September 2010, but were re-introduced with Patch 1.38 on October 27, 2010. More Flair items have been added in recent patches.
General Flairs Edit
Known Flair items include:
The Flairs from patch 1.44 can be purchesed for credits or agenda points at BUB's or Burning Fashion.
Flair Items dropped from Recursive in North Sonora, missions, or raids include:
- Recursive Android
- Recursive Soldier
- Juggernaut Helm
Friend Referral Flairs Edit
Items Awarded from the "Friends With Benefits" Refer-a-Friend Rewards Program:
Competitive Event Flairs Edit
Back in 2011 agendatourney.com featured aHiRez Studios sponsored 6v6 Draft Tournament with a $900 Prize pool and special event flairs.
"AgendaTourney will be putting on a tournament which caters to the original gameplay of Global Agenda; pure PvP, no tech, no bots, no gear checks in Dome City 5. This is where the competition embarks yet again, competing not only for the $900 dollar prize pool, but glory. This is the event that will coalesce all seasons, all agencies, and all players into a fierce struggle of power; this is Global Agenda.
Matches will be played in 6v6 format; 2 Assaults, 2 Medics, 1 Robo, 1 Recon. All map modes will be played; Breach, Scramble, Payload, and Control. A schedule will be posted once teams have been drafted, with play and LiveStream times."
Participation - Dragon (Limited Exclusivity - Available at Burning Fashion 1 month after the event)
Semi-Finalists - Tourney Holo - Tier 1 (Exclusive for competitive events)
Semi-Final Winners - Tourney Holo - Tier 2 (Exclusive for competitive events)
Finalists - Tourney Holo - Tier 3 (Exclusive for competitive events)
Finals Winners - Tourney Holo - Tier 4 (Exclusive for competitive events), $150 USD cash for each member (via PayPal)
|Event - Contestant - tier 1|
|Event - Competitor - tier 2|
|Event - Contender - tier 3|
|Event - Conqueror - tier 4|
Seasonal Halloween Event Flairs Edit
- Angel's Halo
- Devil Horns
- Half Skull
- Pointed Hat
- Ram Skull
- Grim Hood
- Hockey Mask
- Pirate Hat
- Skull Full
- Grim Reaper
- Brain Jar
Holiday Event Flairs Edit
Items Awarded From the "Twelve Drops of Christmas" promotion: These flairs could at some point be bought from the Burning Fashion store in dome city's market sector.
Unreleased Flairs & Suits Edit
These flairs & suits have only been seen on GM's like HirezDuke.
|Flair - Officer's Ushanka|
|Fliar - Black Ninja Mask|
|Flair - Bolonov Dish Helm|
|Flair - Buzzz|
|Flair - Bulldog|
|Suit - Assault Commonwealth Heavy|
|Suit - HiRez Holosuit|
|Suit - Recon Commonwealth Infiltrator|
AvA Flairs Edit
AvA Flairs were distributed among players of the 3 first AvA seasons ever played on Global Agenda. AvA flairs are one of the most prestigious and rarest items in the game.
To see the AvA achievement helmets & suits you can visit this wikia page.
Here is an overview of the AvA flairs:
|Season 1 Officer||Season 2 Winner|
|Season 1 Soldier||Season 3 Runner Up Type A|
|Season 2 NoHolo 1||Season 3 Runner Up Type B|
|Season 2 NoHolo 2||Season 3 Winner Type A|
|Season 2 Runner Up||Season 3 Winner Type B|
Suits and some weapon devices can be dyed. There are three dye slots for suits; Primary, Secondary, and Emissive. There are two dye slots for weapons; Primary and Emissive. Emissive is the glowing part of the armour or weapon. Dyes of higher tiers are generally more vibrant or saturated and lower tiers are more pastel. There are 5 tiers of dyes. Tier 1 until Tier 4 dyes can be bought in dome city's market sector at the dye shop.
Tier 1 Dyes Edit
The cost of tier 1 dyes is 700 credits.
- (Level Required: 5) - Blue
- (Level Required: 5) - Brown
- (Level Required: 5) - Grey
- (Level Required: 5) - Light Blue
- (Level Required: 5) - Olive
- (Level Required: 5) - Orange
- (Level Required: 5) - Red
- (Level Required: 5) - White
- (Level Required: 5) - Yellow
Tier 2 Dyes Edit
The cost of tier 2 dyes is 2500 credits.
- (Level Required: 5) - Black
- (Level Required: 5) - Desert Camo
- (Level Required: 5) - Green
- (Level Required: 6) - Hunter Green
- (Level Required: 7) - Jungle Camo
- (Level Required: 8) - Light Blue
- (Level Required: 9) - Light Brown
- (Level Required: 10) - Snow Camo
- (Level Required: 11) - Urban Camo
- (Level Required: 12) - White
Tier 3 Dyes Edit
The cost of tier 3 dyes is 5000 credits.
- (Level Required: 13) - Black
- (Level Required: 14) - Blue
- (Level Required: 15) - Chocolate
- (Level Required: 16) - Copper
- (Level Required: 17) - Deep Blue
- (Level Required: 18) - Deep Functifino
- (Level Required: 19) - Deep Green
- (Level Required: 20) - Deep Red
- (Level Required: 21) - Gold
- (Level Required: 22) - Gun Metal
- (Level Required: 23) - Ice
- (Level Required: 24) - Maroon
- (Level Required: 25) - Mint
- (Level Required: 26) - Orange
- (Level Required: 27) - Pearl
- (Level Required: 28) - Pink
- (Level Required: 29) - Silver
- (Level Required: 30) - Vanilla
- (Level Required: 31) - Yellow
Tier 4 Dyes Edit
The cost of tier 4 dyes is 10000 credits.
- (Level Required: 32) - Aqua
- (Level Required: 33) - Beetle
- (Level Required: 34) - Black
- (Level Required: 35) - Blood Red
- (Level Required: 36) - Bronze
- (Level Required: 37) - Bubblegum
- (Level Required: 38) - Cream
- (Level Required: 39) - Cyan
- (Level Required: 40) - Electric Blue
- (Level Required: 41) - Green
- (Level Required: 42) - Lime
- (Level Required: 43) - Orange
- (Level Required: 44) - Pink
- (Level Required: 45) - Purple
- (Level Required: 46) - Royal Blue
- (Level Required: 47) - Silver Flake
- (Level Required: 48) - White
- (Level Required: 49) - Yellow Jacket
Tier 5 Dyes Edit
Tier 5 dyes are found as loot in missions. They cannot be directly purchased from the Dye Store; with the exception of Holo Yellow, which can be bought from the "Victory Rewards" store for 10000 tokens.
Among the Global Agenda community there is an unofficial level of rarity assigned to these dyes. Tier 5 dyes that are obtained from missions such as Mercenary, 4vs4 timed arena, Ultra-max, Double Agent or DDR are regarded as common.
Mission Loot Dyes Edit
Here is an overview of those dyes obtained as end-of-mission loot:
Burning Fashion Dyes Edit
All tier 5 dyes that are currently for sale at the Burning Fashion store are also regarded as quite common since they can now be purchased at any given moment for 405 or 565 agenda points. Here is an overview of all Tier 5 dyes currently on sale at the Burning Fashion store for agenda points:
Rare Dyes Edit
The Tier 5 dyes that are really considered to be rare are dyes that were once awarded for events or were on sale at the temporary established rare goods vendor and cannot be found for sale at the Burning Fashion store at this moment.
Most dyes are confirmed (49) to exist, others are not confirmed (2) or merely rumoured (4).
Rare Tier 5 Dyes yet to be identified Edit
|Giraffe Flame||90% certain that this is Girafflame
This dye was seen on a player named
Jetpack Trails Edit
Jetpack trails can be bought at the Skyward jetpack store or the Burning fashion store. They come in different colors and patterns and can be purchased for agenda points or tokens.