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Biofeedback Beam

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Biofeedback
Biofeedback Beam
BiogamerAdded by Biogamer
The Biofeedback Beam is the default Specialty Device for new Medic agents

Overview Edit

Holding Primary Fire allows the Medic to lightly heal a targeted non-Mechanical friendly for a low Power cost while also slightly healing themselves. Alternate Fire offers greater healing (both to the target and the Medic) at a larger Power cost.

A specific epic varient of the Biofeedback Beam is available for purchase at level 30 from Dome City's Medic Gear vendor for 6000 Mercenary Tokens. Uncommon, rare, and other epic varients are occasionally awarded upon successful completion of PvE and PvP missions.

ChartEdit

 Biofeedback Beam
 Repair {{{repair}}}
 Health {{{health}}}
 Duration {{{duration}}}
 Damage {{{damage}}}
 Power Cost 0.5
 Fire Rate 0.25
 Range 50
 AoE Radius {{{aoerad}}}
 Healing 88
 Cooldown {{{cooldown}}}
 Prox. Distance {{{proxdist}}}
 Durability 100/100
 Self heals while in use.
 Alt-fire: +100% healing, increased cost.
 {{{text3}}}
 {{{text4}}}
 -0% Cooldown
 +0% Damage
 +0% AoE Radius
 +0% Pet Health
 -0% Power Cost
 +0% Healing
 +0% Morale Required
 *-0% Cooldown
 *+0% Damage
 *+0% Pet Health
 *-0% Power Cost
 *+0% Healing
 
 Binds When Acquired.
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